Textures
Textures for the character are created in Substance Painter and Photoshop.
PBR Textures
Textures are using PBR (Physically Based Rendering) Metallic Roughness Workflow.
A character mesh part usually comes with 4 basic textures: Diffuse ( T_***_D ), Normal ( T_***_N ), MRAO ( T_***_MRAO ) and RGB ( T_***_RGB ).
MRAO
MRAO stands for M etallic, R oughness and AO (Ambient Occlusion).
Instead of having 3 different textures (Metallic, Roughness and AO), MRAO is a merged texture of all 3 (packed into the Red, Green and Blue channel).
RGB
RGB stands for Red, Green, Blue.
This texture contains 3 masks, each packed into the Red, Green and Blue channel. The different masks are used to tint different areas of the color texture.
Hoodie Jacket RGB Texture Example
T_Uniform_RGB
T_Uniform_RGB can be used instead when a certain mesh that doesn’t come with a RGB texture.
It can also be used if you want to change the color of the whole mesh.